Dear Esther is not a video game; at least, not in the traditional sense. In 2008, it was released for the PC as a Half-Life 2 mod. Now, it has been rereleased as a stand-alone product with updated visuals and remastered audio. It casts you as a person stranded on a lonely island. At first, it seems you are the narrator, whose voice chimes in as you explore. However, even this easy assumption is called into question as the pieces of the narrator's story come together. If met with an open mind, Dear Esther can intrigue you with its haunting tale.
You're more of an observer than a participant in Dear Esther, walking and listening and doing little else. It's devoid of enemies to test your reflexes, and the only puzzles are those built into the story. The singular goal is exploration, albeit along a linear path. Your journey begins on a shoreline, staring out into the endless sea. Then, the narrator interjects. His voice--that of a seemingly middle-aged, well-spoken Englishman--is your only companion. He recounts events from his life, both past and present, that lead up to his incarceration on the island.
These snippets are automatically triggered as you progress, and their delivery is excellent. The lyrical prose blends exposition with poetry, and the articulate delivery injects hints of frustration and melancholy. Together, they form a consistent tone as somber and beautiful as the island itself. Dear Esther's visual update renders it almost unrecognizable from what it was four years ago. While the setting is realistic, Dear Esther plays with light and color in a way that makes each section feel distinct and, at times, otherworldly.
Eventually, you learn of the island's previous inhabitants and their toils. That, in turn, informs your own situation. As you start constructing what's really going on, more questions are raised than can be answered. Am I dreaming? Why am I here? Am I the narrator? One of the tale's few certainties is the significance of the distant, blinking radio tower, which is rarely out of view.
Read full review at gamespot.com
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You're more of an observer than a participant in Dear Esther, walking and listening and doing little else. It's devoid of enemies to test your reflexes, and the only puzzles are those built into the story. The singular goal is exploration, albeit along a linear path. Your journey begins on a shoreline, staring out into the endless sea. Then, the narrator interjects. His voice--that of a seemingly middle-aged, well-spoken Englishman--is your only companion. He recounts events from his life, both past and present, that lead up to his incarceration on the island.
These snippets are automatically triggered as you progress, and their delivery is excellent. The lyrical prose blends exposition with poetry, and the articulate delivery injects hints of frustration and melancholy. Together, they form a consistent tone as somber and beautiful as the island itself. Dear Esther's visual update renders it almost unrecognizable from what it was four years ago. While the setting is realistic, Dear Esther plays with light and color in a way that makes each section feel distinct and, at times, otherworldly.
Eventually, you learn of the island's previous inhabitants and their toils. That, in turn, informs your own situation. As you start constructing what's really going on, more questions are raised than can be answered. Am I dreaming? Why am I here? Am I the narrator? One of the tale's few certainties is the significance of the distant, blinking radio tower, which is rarely out of view.
Read full review at gamespot.com
Download Dear Esther Game FREE